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Tuesday, 2th June 2009Touch Rugby-Friend or Foe?

Scott HarlandLooking at ways to adjust touch rugby to better prepare players

Touch Rugby-Friend or Foe?

I hear lots of coaches lament the amount of touch rugby played by their players either before practice or recreationally. The fear appears to be that the players are developing bad habits and not working on important contact skills.

Let's face it-touch rugby can be fun, but it is a far cry from playing the game and is usually not very realistic preparation for the match on Saturday.

Some basic problems with touch rugby

-The fact that it's TOUCH. It means that a sidestep or change of direction isn't as effective as it would be in the tackle game. What would be a good gap in contact is not enough in touch for a player to avoid the fingertips of the defender.
-It takes the advantage away from the big player and doesn't build the skills of executing and defending the straightforward smash.
-It encourages evasion more than go-forward. Touch will make players reluctant to close distance with the defenders, which might make for good evasion and passing, but will pose problems in a contact game if you don't know when and how to make the gain-line.
- Most touch rugby discourages attacking the line at pace. A major problem in open field attack is the lack of depth to allow acceleration and penetration of the defensive line. Attacking lines in touch rugby are usually very flat and wide.
-Most versions of touch do not allow kicking-a useful attacking tool that gets limited attention at practice and would create more space in the defensive line by requiring some defenders to play deep.
-Most touch games have too many players -usually divided evenly to each side- which leads to a lot of congestion, no gaps to exploit and a lack of opportunities for each player to handle the ball.

But wait-touch rugby isn't ALL bad. It can offer lots of passing and running, decision-making, evasion, defence, phases of play. Certainly there are some ways that playing touch can be useful.

Maybe the issue is not that we play touch, but the WAY that we play it. To look at possible variations that coaches may want to use let's start with the two main types of recreational touch that I've encountered in the Caribbean (and much of the world):

One touch turnover.  Also known as Fijian Touch. When the ball carrier is touched possession goes to the other team. Defenders line up 5m from the ball at each turnover. This version could encourage some deep support players for "escape" passes, as well as some frantic throwing around of the ball. Of course, that's not always the best prep for a prop going into a serious smash-up game on Saturday. And it's counter-intuitive that if you intercept a pass and get tagged as you catch the ball possession goes back to the other side. It would be better to NOT intercept the ball and tag the opposition to get possession! When to use this version? Perhaps when you want to prepare a team to play against opposition that are dominant in contact. Could be useful for sevens as well since it pushes players to provide and look for a deep support player to escape pressure.

Go back to the where you were touched and restart. This is the most common form of touch that I see. Runner gets touched, stops, and comes back to where they were touched while the defence and offence reorganize. Then it's either a rugby-league restart with the ball rolled backwards with one foot, or it's a tap-kick restart (though the tap-kick is seldom really a kick and is more often touching a foot or knee with the ball). Sometimes there are a set number of touches after which possession goes to the defenders. This version allows some phases of play so teams can get used to reading and reacting to changing situations. The game gets slowed down by returning to the mark each touch, (which allows defenders ample time to sort themselves out) and the method of restarting means that one or more attackers are involved in the restart while the defenders are all back in the game (how often in contact does the same defender make three or more tackles in a row?).

Variations

So what are some other ways to play touch that might be more useful as preparation for playing contact? Below are a few of the many variations that you might want to consider when using touch rugby to prepare a team.

Change the rules

Change the field

Change the numbers

Change the players

Gradual contact


These are just a few of the methods of bending the rules of touch to make it more useful in developing skills and preparing to play contact rugby. I look forward to your comments and hope that you will share some of your preferred variations in this forum for other coaches to see.

Actively yours,
Scott Harland, NAWIRA RDO.

p.s. For your information I have written a shoret description on Flag/Tag Rugby below.

Flag (or Tag) Rugby

Please note that Flag and Tag are commonly used to describe rugby where plastic ribbons are attached with Velcro to the sides of a special belt in such a way that the ribbons can be pulled off and reattached easily. I have organized tag rugby games where everyone had an old sock tucked into each side of their shorts to act as tags/flags. For the rest of this section I will vary between the terms flag and tag, purely in an effort to confuse you.
Flag rugby is an effective tool for building some useful skills for contact rugby. Instead of touching a ball carrier, you have to be able to line up his/her hips, track the flag, bend and grab. Very similar to the tracking and body position that you want tacklers to use just before engaging in contact. The ball carrier can actually get through a small gap if they are coming at pace, and sidesteps work in Tag where they seldom succeed in touch.
There are many ways to vary the rules but the most commonly used laws of Tag rugby are that the game is restarted with a pass (not a tap kick) following a score or referee decision (penalty, knock-on, off-side, etc). You score by crossing the line, no need to touch the ball to the ground (this allows the game to be played on rougher terrain and avoids diving). No intentionally going to ground allowed. Once a ball carrier's flag has been pulled (indicated by the defender holding the flag up and yelling "FLAG!), the ball carrier has three seconds and three steps to pass the ball, after which they return to get their flag from the defender. Once the defender has given the flag back he/she may re-enter the game. Defenders should retreat to their own side of the ball after each call of "FLAG!" but if they are on the wrong side they must not interfere with the pass and can only pull the flag from the new ball carrier when the ball has passed the gain-line. Some places play a 5m offside line on every FLAG, but others only require the 5m space for restart passes. In some co-ed Tag Rugby leagues the teams get awarded double the normal points when a female scores.

-SH